But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.
And they’ve been watching Michael. They want him on their team. But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.
When Ruby is entrusted with an explosive secret, she must embark on her most dangerous mission yet: leaving the Children's League behind. Crucial information about the disease that killed most of America's children-and turned Ruby and the others who lived into feared and hated outcasts-has survived every attempt to destroy it. But the truth is only saved in one place: a flashdrive in the hands of Liam Stewart, the boy Ruby once believed was her future-and who now wouldn't recognize her.
As Ruby sets out across a desperate, lawless country to find Liam-and answers about the catastrophe that has ripped both her life and America apart-she is torn between old friends and the promise she made to serve the League. Ruby will do anything to protect the people she loves. But what if winning the war means losing herself?
Ahead, the battle of a lifetime awaits. Freaks are everywhere, attacking settlements, setting up scouts, perimeters, and patrols. There hasn't been a war like this in centuries, and humans have forgotten how to stand and fight. Unless Deuce can lead them.
This time, however, more than the fate of a single enclave or outpost hangs in the balance. This time, Deuce carries the banner for the survival of all humanity.