Fans of Road Dahl and Neil Gaiman will love this inventive middle-grade fantasy about a girl who uses a family heirloom to travel to fantastical worlds that may be more dangerous than they appear.
Twelve-year-old Rosemary has been an artist her whole life and especially loves drawing the incredible places from her Aunt Jo’s stories. But illustrating the stories doesn’t mean Rose believes them. And when Aunt Jo gives Rose a pocket watch with instructions on how to use it to access magical dream worlds, Rose just thinks Aunt Jo is being peculiar again.
While Rose is sleeping, however, she enters a fantastical place where each hour of the pocket watch takes her to a different world. There, Rose befriends a trio of outcasts with special powers and joins their war against the ominous Tall Man.
When a bully steals Rose’s watch, she can only look on in horror as dream and reality collide and he’s sucked into the Eleventh Hour. Now, Rosemary must gather magic from all twelve dream worlds to rescue the boy who makes her life a living nightmare.
Avalina Jones, the Last Heir of the infamous pirate Davy Jones, has never heard of Sea Magic, flying dinghies, Pirate Heir schoolships, phantom islands, undead pirates, or creatures called Half Ones. And she has never understood her strange connection to water. But when a beautiful woman arrives in a swirling waterspout, Avalina's life explodes with more adventures than she can possibly imagine. She takes her rightful place aboard a giant Pirate Heir schoolship teeming with Heirs of the world's most nefarious pirates.
Raised as a Landlubber, Avalina quickly realizes bizarre and danger are normal aboard Pirate Heir schoolships-food fights back, school supplies giggle or explode in your face. And not everyone can be trusted.
When Avalina is accused of a terrible crime, she must prove her innocence or risk being banished from the schoolship forever-and this in the middle of a crucial Treasure Hunt!
Avalina races to unlock secrets of the ship, and makes a dangerous discovery that threatens everyone aboard. With the help of her new friends Charlie, Pippa, and Bummy, Avalina draws closer to the truth, unaware that a deeper, darker fate awaits.
After one hundred years of being a vampire, it’s time for Eleonora to have her Birthnight. Since Leo’s last rite of passage, her Grimwalk, ended with her losing her right leg and a good deal of her confidence, she’s hoping to redeem herself in the eyes of her mother, the fearsome Lady Sieglinde. All Leo has to do is hunt down and kill her first prey, and she already has the perfect plan. After all, who will miss an orphan from the bleak St. Frieda’s Home for Unwanted Children?
But an accidental fire causes more death and destruction than Leo bargained for. Instead of killing one carefully selected victim, she’s created several ghosts from the orphanage residents. And one sinister specter, the Orphanmaster, is poised to terrorize the living residents in a nearby town. To stop him and try to undo some of the mess she’s made, Leo must team up with the orphan ghost Minna.
Will Leo have the chance to prove herself as a vampire before her Birthnight is over, or will she discover that there are no winners in the battle of undead versus undead?
John Peragine (Author), Chris O'Brien (Illustrator) - Secrets of the Twilight Djinn Collection: Volume One - Published by Crumblebee Books (November 12, 2021) - Paperback
Book 1- When his mother goes missing, Max Daybreaker’s world is turned upside down. Luckily, a crew of Spice Pirates, led by the mysterious Captain Cinn, help Max on his dangerous mission across the three seas. Along the way, an unlikely alliance aids in his search—a teenage warrior queen, a three-eyed seer, and an assassin spy. Their journey takes them through treacherous lands while facing shapeshifting bears, an ancient witch, harpies, and the nightmarish Djinn, who will stop at nothing to enslave the world. With every new challenge, Max unlocks the secrets of his unsettling past. Powers awaken within, forcing him to question everything he knows. Is Max who he thinks he is? Only time and destiny will tell…
Book 2- In the second book of , Max Daybreaker embarks on all-new adventures. Max must battle a Kraken, ride a fire-breathing dragon, and defeat the evil djinn whose powers are growing every day. The stakes are high for Max as he tries to protect his friends from angry sea gods and a vengeful sultan while also saving his mom from a terrible curse! Max must reach the Isle of Sanctus using his unpredictable magic power and foes on all sides before time runs out.